Dark Eruption
Spell Normal

Dark Eruption

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Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
54± 8/ 100
Power Score
Intrinsic 51
Deck 56

Dark Eruption — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 56 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Dark Eruption is a Normal Spell that returns one DARK monster with 1500 or less ATK from the Graveyard to hand, so it converts a dead body into a live card rather than adding a new body to the board. The score comes from how often it is played (126 sampled decks, avg 1.75 copies, 45 archetypes) and from its cheap, flexible targeting, which is what it converts into a usable hand. No combo boards were recorded, so its conversion is text-only inference and cannot be confirmed; its 1-for-1 economy and lack of any interaction keep the score in the middle range.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a DARK monster of 1500 or less ATK already in the GY, which is a common state across 45 archetypes; no combo data to confirm how often it is live (observed from decks; timing inferred from text).
Combo & Conversion 45 Text says it adds one GY monster to hand, with no board built beyond that; the Exodia partners suggest a practical use, but zero combo appearances means no measured conversion (inferred).
Resource Economy 55 Spends one spell to return one monster, so card advantage is roughly even, with no net draw or extra refuel (inferred from text).
Effect & Interaction 5 No opponent-facing negate, removal or hand-trap effect; the card has no interaction value (verified from text).
Material Utility 20 The spell is not a material; the monster it returns may be, but that value belongs to the returned card (inferred).
Resilience & Flexibility 35 A spell with a GY-target requirement, so a spell-negation or a shuffle-to-deck can stop it; it works across the GY but has a single effect (inferred).
Deck-Building Efficiency 80 A Normal Spell with no garnet or lock; 1 to 3 copies across sampled decks, so it is cheap to run and splashable (observed from decks, copies distribution).

Calculation

Weight profile: Recovery/Recursion primary role, no secondary blend. Intrinsic ≈ 51, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Returns a DARK monster of 1500 or less ATK from the GY to hand, so it recovers a dead body into a live card
  • Played in 126 sampled decks across 45 archetypes, showing practical portability
  • Normal Spell with no garnet or lock; cheap and flexible to run at 1 to 3 copies

Weaknesses

  • Needs a valid DARK monster of 1500 or less ATK already in the Graveyard
  • No opponent interaction; purely a recovery spell
  • No recorded combo boards, so its conversion value is text-only inference

Counters / choke points

  • Generic spell-negation effects (inferred from card type)
  • Opponent GY or shuffle effects that remove the Graveyard target (inferred)

Best use

Graveyard recovery of a DARK body, typically returning an Exodia piece or a DARK fodder monster to hand. Decks: Exodia, Burning Abyss, Blackwings. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand (card.description); Card type is Normal Spell with 126 sampled decks running 1 to 3 copies (deck data)
  • Observed: Top partners are Mystical Space Typhoon (34.1%), D.D. Crow (33.3%) and the Exodia pieces (26.2%) (deck data.top partners); Archetype spread: 45 distinct archetypes, led by Burning Abyss (12.7%), Exodia (10.3%) and Blackwings (9.5%) (deck data.archetypes); One guide (Exodia Aromage) mentions it as a route for summoning Exodia (guide data)
  • Inferred: Recovery role: the card returns a GY monster to hand, so it is a recursion effect rather than a deck search (from text); Card-neutral economy: one spell is spent to return one monster (from text); Generic spell-negation and GY-removal effects are the main counters (from card type)
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion is inferred from the deck sample only no rulings or Rush Duel data for this card











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